Waitlist open · 5 couples already in
A relationship you can put quarters into.
The good morning text fades first. Then the little updates. Then you're strangers who happen to still be dating.
KTL keeps that from happening quietly. You can never level yourself up - only they can. Six boosts a day, spent on them and never on yourself, streaks that forgive you, a map that only clears where one of you actually went, and a dealer dinosaur who sells favours instead of features.
In private beta · No ads at launch · Works in a browser
Rate cuteness
⚡ 4/6
You are sending
70
Very cute
×2.0 = 140 XP for them
Drag the slider - this one is live.
Not a screenshot. Every phone on this site works.
The whole design, in one constraint
You get six a day. Spend them.
Nothing spent yet. Six boosts, and all day to notice what earns them.
6 of 6 left today
What is in it
The core loop
Rate Cuteness
Slide how adorable they are being, say why, send it. Costs one of your six.
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One question a day
Talking Hearts
One question a day. Your answer seals until they answer too.
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Fog of war
Memory Map
A world map under fog. It only clears where one of you deliberately pinned something.
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Both, or neither
Bond Streak
Only ticks when you both show up. Freezes cover the days life got in the way.
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One a day
Daily Chest
XP, gems, a love note they wrote, or a secret task only you see.
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Spend, do not collect
Rex's Black Market
A dealer dinosaur sells favours: phones-away hour, you pick the film, a care package.
Try it →
Built for the gap
Most couple apps are a shared calendar. This one is a game you both lose if only one of you plays.
The streak only ticks when you both show up. A boost only ever lands on the other person. The map only clears where somebody deliberately dropped a pin. Nothing works alone - and nothing punishes you for being asleep in the wrong timezone.
Built for the gap - however you got there
6/day
Energy for everyone, paying or not. The cap is the product.
2
People per world. Permanently - there is no mechanism to add a third.
412
Questions in the deck, one a day, sealed until you both answer.
£0
For the whole game. Supporters pay for servers, not features.
One invite, then it shuts
A world holds exactly two.
Every other app is trying to become your group chat. KTL gives you one code, you spend it on one person, and then the door closes behind the pair of you - permanently, on purpose, with nothing you can pay to reopen it.
One code
Your world makes a single invite. Not a link you can post somewhere - a code that works exactly once.
One person
You decide who it goes to. That decision is the feature, and there is nobody else it can be handed to later.
Shut for good
The moment they redeem it the world seals. No third seat, no upgrade that adds one, no exceptions.
What joining actually means
- 1
You get in the queue
One email address, no card. We tell you roughly where you are and nothing else.
- 2
A wave opens
We let a batch in at a time so we can watch the server and fix what breaks before the next lot arrive.
- 3
You invite one person
Your code works once. When they use it the world closes for good - nobody else can ever join it.
No testimonials on this site yet - nobody outside the beta has used it.
When that changes we will put real names here.
Which one are you?
One of us is deployed
Blackouts, shifting dates, weeks with no reply.
Military couples →
Different universities
Two term calendars and ninety spare seconds a day.
College apart →
Parenting from two homes
A shared record the kids can read later.
Parents apart →
Just far apart
Different cities, different timezones, same person.
Long distance →
Not open yet
Get in before the next wave.
Free at launch, ad-free, and a world will only ever hold the two of you.
5 couples already in the queue