Skip to content
KTL

About

A game you cannot win, on purpose.

KTL started as a private joke between two people in different cities and turned into the thing they opened first every morning.

Distance hides effort. When you share a kitchen, making someone a coffee is visible. From several hundred miles away the same care is invisible unless you narrate it, and narrating it every day feels forced.

So we put a number on it. Not to turn affection into a competition, but to make effort legible — to give the small stuff somewhere to land and something to add up to.

What we believe

Five rules we build against.

  • You cannot earn your own XP

    Every point you have came from your partner spending energy on you. Your level is not a measure of how hard you worked at the app. It is a record of how often someone thought about you.

  • Scarcity is the feature

    Six energy a day, no stacking. If you could send unlimited boosts they would be worth nothing. The cap is what keeps “you are cute” from turning into noise.

  • A missed day should cost almost nothing

    Streaks that punish one bad week do not survive their first bad week. Freezes exist so real life — a work trip, a flat battery, a time zone — does not wipe out two months of showing up.

  • No comparing yourselves to strangers

    There is no global leaderboard and there never will be. The only two people in your world are the two people in your world.

  • Nothing invented

    Monthly Wrapped is built only from things that actually happened. We would rather show you a thin month honestly than pad it.

Ready

Try it with the person you are thinking of.